Rockstar Explains How Multiplayer Bullet Time Will Work in Max Payne


If you've even heard of the Max Payne series then you probably know that the series is famous for the Bullet Time feature. Bullet Time is time slowed down so you can make your shots on multiple enemies to make things easier, and cooler. Games like Fear and Stranglehold prominently featured Bullet Time in their single player modes but didn't even bother to incorporate it into their multiplayer experience. Rockstar says that not only can it be done but they're the ones who'll get it right.
Rockstar says that bullet time in multiplayer revolves around "line of sight". “When a player activates bullet time, all players within their line of sight are caught in Bullet Time. Any other players caught in an affected players’ line of sight are also caught in bullet time”.
Another of the new implementations in multiplayer are Bursts. When you kill other players and/or loot their bodies you fill up your adrenaline meter and as a result can receive special abilities. Rockstar was cryptic however saying that they “are all in keeping with themes of the game itself”.
Rockstar has also said that “multiplayer feels like a natural extension of the game’s universe, expanding on the same themes, the same fiction and some of the same characters that occupy Max’s world”. The new feature of multiplayer: Gang Wars is the heart and soul of the multiplayer experience according to Rockstar. They said that the mode is about “pitting two teams against each other in a series of shifting objectives, all tied together via narrative and Max’s classic internal monologue”.
What are your thoughts on bullet time being used in multiplayer? More importantly, will you even touch the multiplayer? Sound off in the comments to voice your opinion.





