L.A. Noire Review


PROS
- Facial animation technology is quite simply, a revolution
- Interview mechanic is a completely new and unique experience
- Story is incredibly satisfying and wonderfully told
- Actors give incredible performances across the board
CONS
- Feedback during interviews detracts from experience
I’m not going to spend time trying to classify L.A. Noire for two reasons. The first being that there are quite frankly no other games like it, and to try and compare it to other games would detract from the fact that this game is a landmark in the industry.
In L.A. Noire you take the role of Cole Phelps a WWII veteran who decides to take up a badge and join the LAPD. An honest cop to the absolute extreme, Cole serves as the poster child for the otherwise corrupt nature of California’s finest. This curry’s Cole favor as he moves from desk to desk, working traffic, arson, vice, and the big one, homicide. Taking on different roles with the LAPD allows players to interact with real historical figures like mobsters Mickey Cohen and Johnny Stompanato, as well as events like the Black Dhalia murder.
Giving away any more tidbits revolving around L.A. Noire’s story would be doing a great disservice and taking away one of the best parts of the game. It’s easy to see however that L.A. Noire takes great care in recreating a time period that has been criminally underused in videogames so far. Drawing from contemporary and classic crime movies and books, L.A. Noire has a deep narrative and crafts a story which shines light on how misconstrued the American Dream back in the 1940’s truly was. GI’s who are unable to acclimate into society being masked by the postwar economic boom, pervasive drug and alcohol abuse by people wishing to escape the harsh reality of their life, and how the average American family isn’t as loving as appearances would lead people to believe. All of this is surrounded by a constant slew of violence that is brazenly overlooked and ignored by those of high authority.
L.A. Noire is unlike any other game (much less a Rockstar game) that has been released. Holding a strong narrative that almost never veers into the realm of ridiculousness, while still keeping interest levels high, thus providing a much welcome change of pace from the usual high octane over the top mentality of other games.
The storytelling of L.A. Noire is the true standout here, utilizing the traits by which classic noir tales are told. You’ll never find anyone who is being completely honest, the truth is revealed slowly over time, and the significance of factual information gets revealed in a casual manner. This is where L.A. Noire shines; by weaving the narrative and gameplay together in a seamless motion it creates a truly unique experience. The narrative and gameplay work off each other with the need to pay close attention to the story in order to perform the interactive detective work, which is then used to drive the narrative forward.
The main gameplay consists of two main parts, detective work and action pieces, the former will encapsulate the majority of the game. While acting as a detective you will investigate crime scenes, a fairly straightforward affair, controller rumbles and musical chimes will aid you in locating items of curiosity. These can range from a useless item such as a beer bottle, all the way to a condemning piece of evidence such as a death threat or murder weapon. Each piece of useful information is entered into your notebook -which you may reference at any time- and can open up new locations to visit or new people to interview.
The interviewing segments in L.A. Noire are unlike anything else in games to date. Many games with a conversation mechanic have the player drive the conversation through their own actions and attitudes, L.A. Noire does the opposite and utilizes characters reactions. You ask people questions -which are accessible in your notebook- that you have been constructed thanks to evidence you have found or conversations with other characters. Once you ask a question the interviewee will answer and you must respond to them as if they have told the truth, as if they’re keeping information from you, or you can catch them lying using evidence you have found to prove so.
Careful examination of facial movement will give further indication of ones truthfulness and listening to what they say and how they say it will affect how the interviews play out. This leads to some of the most intense and satisfying moments I’ve ever experienced in a videogame. The desire to gain the edge on the cocky, self possessed witnesses reached obsessive levels, and finally breaking them delivered a level of satisfaction that I hadn’t felt in a videogame before. One of the few flaws (a minor one at that) is that you will gain instant feedback during these interviews informing you of whether or not you handled a question properly, which detracts from the overall immersive experience.
Each of the cases in L.A. Noire takes a page from Heavy Rain, meaning that you’ll always make it to the conclusion of case but the path you take to get there will change depending on your decisions. Collect enough evidence and answer interview questions properly and you can find a new location, mess up that interview you’ll end up having to tail that person to your next objective. What results is a feeling of ownership over your cases, which acts as a great motivation to do the best you possibly can.
The action part of L.A. Noire will feel familiar to anyone who has played Red Dead Redemption or GTA IV, cover, aim assist, and reloading are all in check. What sets L.A. Noire apart from these other Rockstar games is how few of these sequences there are. This is part of what makes L.A. Noire work, these action pieces are directly motivated by the narrative, so when a gunfight or a car chase occur they gain the thrill and impact that they are meant to. None of these sequences are incredibly difficult and if failure is persistent you gain the option to skip that particular bit all together. Towards the end of the game, the action gains a narrative thrust that gives a great outlet to relieve the tension of all the twists and turns that the story takes.
Couple that with the brevity of the story (it clocks in around 20 hours) and you have what I truly think is Rockstar’s most satisfying game to date. The game is broken up into cases with small side missions in between which are delivered through the police radio in your car, these serve to prop up the narrative rather than detract from it.
All of this comes together due to the outstanding production quality, which draws the player into an engrossing story and a living-breathing world. The most impressive and most talked about aspect is the facial animation technology, it is nothing short of revolutionary as it turns every cutscene into believable situations, which allows for nuanced acting and visceral reactions on the part of the player. The significance of this technology cannot be understated, especially when you realize its use in the interview portions. Nervous tics, a sideways glance, interviewees will at times fly into a rage when you falsely accuse them, with such good acting backing those rage fits I genuinely felt bad at one point. No two characters act alike, sometimes the characters in L.A. Noire are sloppy and easy to read, others are very good at lying, and will fool you if you let them.
What is really impressive about this tech is how it doesn’t rest on its laurels. I quickly stopped paying attention to the technology on display and transitioned into a sense of normality. A factor of this is the top-notch acting, a cast of incredible talent with standouts Andrew Connolly, Michael McGrady, Adam Harrington, and Aaron Staton who plays detective Cole, they all work to create complex and deep performances that compliment the facial technology brilliantly.
Another wonderful piece of L.A. Noire is the city of Los Angeles itself. The city has been painstakingly recreated with 1940’s skin. Famous landmarks are available to find many of which still reside in the Los Angeles area, local Angelians could easily navigate the area on home knowledge alone. Fancy suits, classic cars, and old timey music all help set a tone that you want to spend time in. With absolutely no reason, I found myself wanting to act normal in this world, I would follow traffic laws, I almost never ran (why would a detective be running around spastically), I felt the need to exist in the world in a realistic fashion, something that has happened in no other game I’ve played.
It is worth noting, that the PS3 version of the game renders quicker and runs smoother than the Xbox 360 version, so if you have the option go with the PS3, if not the experience on the 360 is just as good. Team Bondi and Rockstar have crafted one of the most unique gaming experiences ever. One of the greatest stories in any game, a unique gameplay style, new and revolutionary technology, L.A. Noire now stands in the pantheon of greatest games ever made.
This review was done with retail copies of the PS3 and Xbox 360 versions.