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Friday
Sep302011

X-Men Destiny Review 

HITS

  • Replay Value
  • Different Mutant Abilities

MISSES

  • Everything Else

Last year Activision announced that Silicon Knights, the developer of classics such as Legacy of Kain and Eternal Darkness would be working on an RPG based in the X-Men universe. The previous SK title "Too Human" wasn't received well and people questioned the quality of SK's ability to make games for the 360 and PS3.

To curb the fans uncertainty it was announced that the game would be getting both star power and geek power. Scott Porter of Friday Night Lights is a purifier who's father educated him on an anti-mutant point of view, Milo Ventimiglia of Heroes is the stereotypical football jock, and Jamie Chung of Sucker Punch is a mutant who was smuggled out of Japan by her parents to give her a new/better life in America. While on the geek side you have one of the writers for the X-Men Legacy comic Mike Carey writing the story.

The game is set in San Francisco and starts at a peace rally honoring the late Professor X when all of a sudden there is an attack that jump starts your mutant story. For the most part of the game you are fighting Purifiers: a group that intends to wipe the mutie threat from the Earth. Once you're done with the tutorial you realize something that is going to make you mad. 1. You just spent $60 on a complete waste of time and money, and 2. You can only get $20-25 if you trade it in.

The combat which is the heart of the game is nothing more than a button masher that is extremely repetitive. Once you get through the first wave of enemies you meet up with Iceman and what should be a cool dialogue system turns out to be a sorry excuse for a dialogue system. Usually you have three options of what you can say and then a goodbye which moves along the story. It's as if the developers took the one dialogue template and copied it all over the place. What you'll soon realize is that the "dialogue system" is weaker than those seen in games like Grand Theft Auto in that they are completely and utterly useless and lead nowhere.

Keeping with the RPG "features" the choices that are thrown at you in previews and commercials are making the in game choices themselves out to be something you'd see in Mass Effect. But in reality it's a simple "do this" or "do that" which is a real let down. Similar to games like Star Wars TFU upgrading your abilities is just pouring experience points into the selected power. To be fair once you upgrade certain powers they can become fun but that doesn't last long.

As you read this you're probably thinking, "hey I know everything else is bad but the storyline has to be good right?". Like pretty much everything else about the game this isn't the case. Nothing against Mike Carey but the story is dull, uninteresting, and boring. In other superhero games like X-Men: Origins Wolverine and Captain America: Super Soldier you had fun gameplay to support either a lack of extra content or poor story. X Destiny has nothing going for it in the way of graphics, gameplay, story, and RPG elements.

If you get tired of doing mission after mission of fighting waves of enemies you can take a refresher in the challenge arenas. Here you must complete a certain goal within a certain time limit. In theory it's an interesting idea for an RPG but in reality it doesn't pan out so well. You are doing essentially the same thing each time: eliminating waves of enemies in under 1-3 minutes. Most of the time this won't be a problem with the button mashing gameplay but there's no real satisfaction here and you'll only be playing it to get the bonuses.

 

Said bonuses are X-Genes and X-Suits. As you can tell these are powers and costumes of certain mutants in the X-Men universe. In total there are three different types of abilities. Defensive, Offensive, and Utility. These are pretty cool and make replaying through the game with different loadouts mighty tempting. You'll have the option of using abilites from various mutants like Surge to Wolverine. Keep in mind though you can't magically shoot beams from your eyes or grow bone claws so you'll be sticking to your natural powers.

That being said, you can choose from three core powers at the start of the game. There's Density Control which gives the player a rocky exterior that protects them from multiple enemies, Energy Projection which gives you energy based attacks that can stun a group of enemies or decimate a highly shielded foe, and finally there's Shadow Matter which gives you indestructible air blades and agility.

 Overall, this is a game that had potential to be something more than the standard licensed game but the clear development problems prevent it from joining fellow superhero games Captain America and Wolverine. Normally I'd say if you're a fan of the source material you should check out the game but I fear that if you do you will end up hating said source material. When your doing your holiday bargain shopping there's a good chance that you'll see this for a ridiculously low price, whatever you do DON'T BUY THIS GAME!

Also for the first time only I'm breaking the GamerZitch Rule of Score and giving this game a score. I give this game a 1 out of 5.

Wednesday
Sep282011

Misfortune Beta Review

You see that yellow tint? That's simply due to my awesome black, tinted goggles!

PROS

  • Unique Art
  • Cool Soundtrack
  • Unique World
  • Gameplay Better Than Most Social Network Games
  • Story Based

 

CONS

  • Normal Missions are Boring and Repetitive
  • Long Wait Between Gaining More Actions
  • Lack of Environment Art
  • Still In Beta

 

Recommended For:

Anyone who wants a game to play once in a while when bored on the computer.

Not-Recommend For:

Someone looking for a game to play for hours at a time.


Misfortune bares resemblance to usual social network games such as Mafia Wars and etc. but it tries to differentiate itself with unique art and more in-depth gameplay.  Misfortune focuses on being more story based than traditional social network/browser games, so right off the bat it reminded me of Echo Bazaar.  The game starts with introducing the main character, and having him, for one reason or another, end up in a random town with nothing but his own clothes.

The game has two different modes, or perspectives you play from.  The first is when you choose where to go, what missions to do, and what to buy and etc.  The second is a first person mode in which you navigate around a 3D space made up of 2D art.  The actually character navigation and first person perspective is what first caught my eye, since it wasn’t what I expected going into the game.  Within missions your main goal is to usually get to a certain place.  What blocks your way are multiple puzzle mechanics such as finding keys and hidden doors, as well as combat with various enemies.

Although the game does uses a mechanic I personally despise in browser games, which is that it only allows you to do a certain amount of missions until you have to wait for your action points to refill over time.  While I understand why games do this, as a gamer I dislike having to wait to play more of a game.  So that is a bit of a pain but I guess is by now come to be expected of games like this.

The gameplay itself is pretty straight forward, you use WASD to move, and you click on enemies to hit them, and items to interact with them, and what’s important is that it works for the game.  You can also use apples and first aid kits to heal yourself, but the game only tells you the hotkey for them once, so I wish it showed what key they are mapped to on top of the icon, as most PC RPGs do, simply as a reference to the player.  The game also boasts RPG elements, so you can collect items and armor to assist yourself, as well as save up money from missions and buy weapons and armor in shops.

The game’s art style is a bit hard to define in words, but I’d say it’s “A seriously cartoony yet detailed art style”.  The art does look great for a browser based game and while some things may be a bit over-the-top and cartoony (such as wearing a pot as a helmet) it only adds to the game’s uniqueness.  The art was done by a children’s book illustrator after all, which clearly aided the game.  The game also boasts a soundtrack, while it doesn’t have too many different tracks, the tracks it does have fit the game, but personally the combat one does get a bit annoying, but it’s still a browser based game with a soundtrack, which earns the game brownie points in my book.

The game’s world is an interesting and mysterious place.  The game takes place in a dark and pirate filled city which always seems to have something interesting going on, while also having some steampunk elements.  The world is displayed and portrayed well within the game and the art, except the same art is always used; you are always navigating around alleys of tan walled building with gates.  It makes me think of a Dungeons and Dragons DM who only has one tile set and insists on always using them and as such always has the player’s missions take place in the same places, which gets dull after a while.  I really would like to see other parts of the city portrayed, and I hope in the future more art is added to the game.

The game does have some nice progression, because as you get money, you get better equipment and skills.  Farther in the game you can unlock more equipment like an optics shop which has some special optics which allows you to see enemies through walls, as well as even locating those pesky hidden doors for you!  But, the problem with progression is that while the mission difficult is rated from 1 on, as you get better equipment and more money, the game decides “Hey!  Let’s make level 3 missions as hard as a level 6 mission was for the player yesterday, without telling them!”  This really does bug me, because what’s the point of having a difficulty curve, if it changes randomly.

Now onto the game’s main focus point, its story.  The story is told in a few different ways, within missions there are certain dialogs that will popup randomly such as your Aunt getting attacked by four thugs, to a parrot insulting you, to a man arguing with a mechanical talking parrot.  As well as special sets of missions you can get later on as you progress with “Fortune Points” which you have to get with real money or by completing offers.  I played one of these mission sets, and the amount of points spent would have equaled $5.  The missions are a bit more story based than the usually pointless missions, and also, the set I played had a moral choice or two attached to it, which I hope affects me in the future.  Not only that but this set of missions unlocked that awesome optics shop I talked about earlier.  While I’m not sure if I’d say it is worth five dollars, they do add some more flair to the game, so if you’re a fan you’ll probably end up trying a set of missions out some time or another.

Within dialog you mostly choose what to say, but certain skill rolls (just like in DnD, a roll of 1-20 plus any modifier) are also implemented which can have dire consequences if you roll low.  The skill system itself in the game isn’t all that explained, since outside of combat skills, the only skill I was able to get up was clockworking and pick pocketing, both I had to learn by doing certain things within dialog.  Overall the dialog system is pretty solid, they make a nice break from running around looking for keys, and some of the dialog options can be pretty interesting, as well as impacting your future within the game.  The only problem I found was that the choices weren’t all that broad, I would like to have the option of saving my Aunt from pirates or not, not being forced upon it.  If the developer adds more moral and impactful choices into the game itself, I can see it becoming quite a great browser game!

Overall if you ever get board and are sitting at your computer, which I bet you are doing right now, go check The Misfortune Beta out here.  Either with your Facebook, or you can just create an account, so don’t fret all you Facebook haters!

Friday
Sep092011

Dead Island Review 

Hits

  • Deep RPG Leveling System
  • Gory, Bloody, Goodness
  • Tons of Replayability
  • Expansive/Dangerous Environments
  • Seamless Drop In/Drop Out Co-Op

Misses

  • Zombies Can Be Overwhelming At Times
  • Financial Issues
  • Annoying Bosses

 

 Back in 2006 developer Techland announced a zombie game that would focus primarily on melee and have an expansive game world. Nothing was seen for three and half years until a cinematic trailer featuring a family during the outbreak shook the internet and game world. Although the mood for the game wouldn't be the same as the one in the trailer, people thought that things wouldn't work out for the little zombie game that could. Boy were they wrong.

In theory this game is like Condemned met Left 4 Dead, had babies with Borderlands, and made L4D raise the kids as its own. You have the choice of 4 main characters who each have their own special skill. For instance, Sam B is an expert with blunt weapons which in this game is the equivalent of having Kareem-Abdul-Jabbar in a kiddie pick up game.

"You's A Dead Bitch Now!"For each character there is a different backstory, Sam B for example is a one hit wonder rapper who was brought to the resort to play said one hit wonder. Logan, is a former football star who's career was destroyed by his own ego.

The story takes place on the island of Banoi which is one of the most sought after vacationing locations due to the wealthy and celebrity tourists. You'll explore numerous locales such as the Jungle, a laboratory, and even a city that's literally gone to the dead.

Just because it's a zombie game don't expect the cliche shambling corpses. Techland did a really good job with incorporating different zombies into the game. You have the traditional Romero zombies, the fast 28 Days Later zombies, and you have special zombies. Usually, special zombies are a real lettdown in games like Left 4 Dead due to the implausability of it but here it works surprisingly well. The Ram for example, is essentially an infected human who's in a mental patient gettup. Like his name, his main attack is ramming you so for the love of the Doctor be careful.

Although the gameplay works in terms of smoothness the undead can easily overwhelm you and some can even knock you out in just one punch. I see a lot of broken controllers with cheap shots like this. The weapons work like you'd expect and despite being a pacifist, it's extremely satisfying to lob a head off a zombie like an undead nightmare. That being said, certain weapons you get later on aren't as good as the machetes you can find early on.

 One of the things that Dead Island was promising was a deep crafting system and they delivered on that promise. You have mods such as shock machetes, and even craftable ammo. Despite this, you need to 1. have your weapons at 100% and 2. by the time you get them back to good condition you have almost nothing left.

When you talk about this game you may bring up Dead Rising 1 or 2 but in truth this game is everything Dead Rising wanted to be. You have countless side quests to distract you from the main quest and continuous ones to keep you focused. Certain ones will seem pointless and others on the other hand will be downright difficult.

One of the worst things about this game though is the survivor escort system. Like Dead Rising this games survivor AI isn't that great. The first time they see a zombie they will go crazy or won't even defend themselves when they are being struck by the undead attackers. It's not big enough to break the game or anything but it's something that after a while can be quite frustrating.

The multiplayer for this game was another feature that was heavily anticipated, being able to drop into a game mid-stream is something that is difficult to do these days and Dead Island pulls it off. It can be annoying to have people constantly dropping in but thankfully there's an option for that.

With most of the gameplay feeling like the original Condemned there is unfortunately another thing the game has in common with Condemned: gun mechanics. Oddly, guns aren't that effective against the undead. Even if you shoot them in the head multiple times they will still shamble on towards you.
Eventually, when you encounter certain enemies later on you have boss battles that are extremely frustrating due to the poor gun mechanics. Like the challenge says: "Guns don't work, but they help".

 After 4-5 years in development Dead Island succeeds on most things it promised but others it doesn't quite do well in. The shoddy gun mechanics, poor survivor AI, and frustrating enemy AI really stop Dead Island from shining as one of the greatest games of 2011. With all that said there is enough satisfaction in here to get your moneys worth.

Wednesday
Aug312011

Deus Ex: Human Revolution Review - Comparing The Original

PROS

 

  • Great Environments
  • Fun Gameplay
  • Good Sound
  • Enough Gameplay to Justify the Price
  • Multiple Playstyles

 

CONS

 

  • Forced Into Boss Fights
  • Augmentations Are Cluttered and Need Improvement
  • Lack of Moral Choices
  • Subpar Story
  • You Feel "Too Human"
  • Zombies

 

Deus Ex: Human Revolution, the prequel as a sequel!  Deus Ex: Human Revolution is the long awaited sequel to the original Deus Ex, not including Invisible War since that shredded everything Deus Ex.  Human Revolution promised to stay true to the roots of the original, and did it?  Pretty much, but backing up a bit, Human Revolution is set as a prequel back in 2027 when augmentations were still very controversial, but also very noticeable, instead of simple implants there were fully robotic limbs and even sunglasses implanted into your skull.

That atmosphere itself is essentially the Tron Legacy world, except replace any color, except for black, with gold.  And even with the slightly limited color pallet, the game still looks pretty good.  The atmosphere is very well shown, and the side missions and factions help as well.  The only problem I found was when looking at cityscapes or large views; they look very bad, and can lag the game which doesn’t help show the scope of the game world.

May look good on PC, Consoles are another story

Now in the game you play as Adam Jenson, which reminds me of JC and Denton (The name of the character from the original game) smushed together into a last name.  The game plays from your well known first person shooter perspective, though what differs it from the original Deus Ex, is that there is a 3rd person cover system.  This is where it branches away from how the original Deus Ex played.  In the original, it was completely first person, instead of cover, you would instead lean left and right.  I believe that the developers probably did this to fit consoles, but in my opinion it hindered the game in that it makes it less realistic and less human of a story.

They also got rid of health packs in favor of the infamously hated “Wait to wipe blood off face” health system.  As much as I hate games that use this, I believe it was again an improvement made for console gamers, and it actually works, more or less.  You can also takes stimulants to temporarily increase your health, so I’m surprised to say this isn’t bad, but leads back to a much bigger problem I will talk about a bit later.

Augmentations, a staple of Deus Ex are also back, with a much more RPG-esque system, while also replacing skills (which means no swimming).  The biggest problem with this is that especially at the beginning of the game, the augmentation screen is very intimidating.  It essentially just throws 20 icons in your face, each representing a different set of augmentations which at the beginning can be very confusing, because you don’t know what to get, what will help you, and you also have a fear of not wanting to waste your limited XP, since over the course of the game, you won’t get all the augmentations.  The system itself is pretty expansive, and covers inventory space, social upgrades, jumping and speed increased, less damage, seeing through walls, etc.  One thing I like about these is they aren’t all directly related to a stat, such as there aren’t ones that specifically upgrade damage, but they are more focused around serving purposes, and that’s exactly what they do.

Wanna kill 2 people at once? There's an Aug for that

Now, the second fault is that they essentially combined the skills and augmentations from the original into one system.  Now, I believe they probably did this to dumb it down a bit, now this is exactly what happened with Invisible War, they dumbed it down to the point where it was just a First Person Shooter, which isn’t what Deus Ex is.  Now, this didn’t dumb it down THAT much, but it still took away some of the core aspects of Deus Ex.  Experience was used to upgrade your actual person, just like how having experience in real life makes you better at things.  While upgrades were limited to how many you could get while still catering to gameplay; you could explore and find them in hidden places, hack your way into safes, or you could simply buy them.  This also combated what I mentioned before, which is feeling overloaded with options, each augmentation canister you found gave you a simple “this or that” choice, which is a much better way to do it.

Now, onto what Deus Ex is famous for, the story!  The game has an average plot set in a vivid world, but I never really thought there was a climax, which is important to most games, I also didn’t feel the same sense of conspiracy and betrayal I felt in the original.  So overall, to sum it up, the story is meh.  It’ll be enough to keep some people playing, but not for others.  But what will keep people playing is how despite everything I’ve said, the gameplay is still fun, and there is still the famous Deus Ex blend of stealth, action, and exploration.

 

Now, onto that one problem which I have been relating to this whole review; the game makes you feel more than human.  One thing which I personally enjoyed about the original, above all else, was how the main character felt human.  He died from a headshot, a shotgun blast pointblank would destroy him, and without regenerating health, a bad injury would affect gameplay, such as a leg being broken and etc.  The health packs in the game helped make it a much more human game.  You also couldn’t easily kill 5 people unless you had a rocket launcher and they were huddling in one point having an orgy on the job or something, you had to use strategy and stealth to take enemies out one at a time, threats felt more…threatening.  I personally went through Human Revolution killing everyone, in the original there is no way I’d be able to survive some things I did in this game because you are more than human, regenerating health, deadly and abusive weapons, and some abusive upgrades simply made you seem more than human, which throws out everything the original did well.  Especially without actual skills, this is the game’s biggest fault, and it’s that it fell into the trap set by modern day games, and that’s making the player feel more than human.  Yes, I know there is the hardest difficulty, but all that means is you’ll be camping and waiting for health to heal more instead of crawling in vents.  Now I’m not saying there were augmentations in the original such as one that allowed you to take 30 bullets, but it was not only implemented much better than augmentations in Human Revolution, the upgrading took time, and you still took damage which could only heal by itself with a special augmentation, which you couldn’t have active all the time.

You'll probably live...

Which reminds me, another fault I found was limiting the player to one bar of energy without food, it made the energy upgrades more useless and it doesn’t help the feel of the game, only being able to look through walls for 10 seconds, over being able to use it in combat is a big difference and may have made combat a bit more enjoyable.  Now that isn’t the only problem of the game mind you, the AI is less than stellar, which I guess is one of the things that does live up to the original.  Now, moral choices were a pretty big deal in the original, but another problem in Human Revolution is that a lethal or non-lethal path doesn’t really change anything.  I went through the game killing everyone; I swore that when I killed over half of the Detroit police force I would get my ass handed to me…but not a word.  In this game the moral choice is simply limited to the player, or more importantly, what guns you have ammo for.  There isn’t an army general to scream at you for killing people, the game doesn’t question your morals for killing civilians, which is a missed opportunity if nothing else.  Now the last thing I’m going to rage on is how they brag about how you can talk to people and find alternate paths, when in reality the game forces you to try conversations and if you fail you then have to take an alternate path, it honestly isn’t an option which again doesn’t help the game live up to the original, because you are supposed to have to look for easier paths, not have them handed to you on a silver platter while having someone ask you if you’d like some melted butter with that.

This dude WILL piss you off by the end of the game

Now is a great time to point out that I lied, I have one more big problem about the game to address.  The game at times forces you into boss fights which are frankly unnecessary.  Having boss fights breaks the flow of the game for someone who focuses on stealth or hacking, because it forces you into unavoidable combat situations, not only that, but they are simply unfair, and one person who can take 10 bullets to the head without a drop of blood doesn’t belong in Deus Ex because that’s “Too Human” which I guess would make sense knowing that your character is also an abusive badass.  Now, I know the original Deus Ex forced you into a few boss fights, but they at least allowed you to use your surrounding somewhat, while some other were avoidable, or had ways to cheat them.  In the original I kept dying from one augmented boss, so I looked around before confronting her again, found a rocket launcher, and shot her into 1000 pieces.  This game may have had a bit of that, but not as much since the boss fights themselves take place in compact areas without people to talk to for help and what not.  And lastly, the boss fights take place in tight places with no open world-ness to them, at least in the original I could run my pussy ass away, in this one; you are getting spammed by so many bullets you’d be lucky to move from one side of the room to the other while still staying alive.

Now, to recap since this review got much longer than I initially expected; the game tries its best to live up to the original, and is better than Invisible War.  It has good level design as well as good music and is great at enriching you with atmosphere.  But, the story itself is subpar and moral choices of killing people have no impact on the game.  The gameplay makes you feel more than human, which doesn’t live up to the original, and the “Choose your path” gameplay is there, but it could be much better, specifically where dialog is concerned.  If you are new to the Deus Ex series, you definitely should check this out, but if you are looking for a true Deus Ex sequel, play the Deus Ex mod “The Nameless Mod” instead.

Saturday
Aug272011

T.E.C. 3001 - Xbox Indie Game Review

PROS

 

  • Games looks great
  • Has good sound
  • Varying Levels
  • Not your average indie game

 

CONS

 

  • Many, many bugs
  • Limited - No replay value
  • Main character doesn't fit within the atmosphere
  • Collection of batteries hinders game

 

TEC 3001 is a robot parkour game.  Your goal is to go through all the levels and collect a minimum amount of batteries before being able to advance to the next level.  The fun lies in overcoming all the obstacles in front of you by jumping, charging, and sliding your way past them to each checkpoint.

The game plays from a 3rd Person perspectiveve as you control a metallic, terminator-esque robot through the 21 game levels.  The controls are pretty simple, A to jump, B to slide, Right Trigger to charge, and the analog stick to move him left and right.  The controls themselves work pretty well and are pretty responsive within game as you overcome the massive amount of obstacles including hurdles, buildings, ramps, and the lot of it.  Though they do mix things up a bit by giving you multiple paths to choose from, as well as adding in a Sky Diving section every so often, which it fun but has a major flaw, which is if you aren’t going a very specific speed, you can’t gather any of the batteries, and sometimes can’t even land without exploding.  Though while surviving is important, your main goal is to collect batteries scattered along the levels, and this is that part of the game I didn’t like. 

To advance to the next level, you need to complete the level, as well as gather a minimum number of batteries, I believe this really hinders the game because it forces you to focus on not just finishing the level, but making sure you gather batteries, if they took the batteries out and made your only focus getting to the end they really could’ve focused on level design more.  The reason games such as Mirror’s Edge work so well, is because they focus on the parkour aspect of the game, which is choosing your path through the environment, which allows for much more interesting level design.  The batteries hinder the game because not only does it simply make it not as fun, it hinders the amount of paths the developers can add because they need to make sure the player can gather enough batteries before reaching the end no matter what path they take.  Having the player focus on simply getting to the end would not only make the experience more fun, it also would allow them to focus on the environments and level design more.

Now the environments are something that really makes this game shine, because they are awesome.  The game has a very Tron like atmosphere, because everything glows, is based on geometry and just plain looks cool.  I found the environments and levels never get too repetitive since through-out the levels you can run through “RGB Gates” which change the whole color-scheme of the level, which adds variety, and looks cool.  Though you also have the option of choosing whatever color you prefer from the options menu.  The actual items that populate the levels range from streams of circuits and binary, to tech looking palm trees, to animated “tubes” to colored lightning.  For an Indie Game, this really sets the bar for graphics, because this Indie Game has the best graphics out of all Xbox Indie Games I have played.

The audio is also great; I’m not sure if there is a track for each level, but if there isn’t they are at least varied enough so that it won’t feel repetitive.  All the tracks have a techno feel to them and one thing I personally like is how they are high quality loops that actually have bass, a lot of Indie Games that I’ve played have next to no bass, which makes my sound system sad, this on the other hand, has bass.  The actual sound effects in the game sound fine but are nothing special.  But even with the good audio, I still played most of the time with my own music; the game goes well with dubstep, FYI.

The games difficulty will remind you of Super Meat Boy but isn’t as painful as an experience due to Check Points, but the later stages will still take you many, many deaths before you complete them.  I think the difficulty would be fine, if, like I said earlier, the gameplay wasn’t cut back by the batteries.  But the difficulty isn’t helped by the third person view, which can really limit your ability to see ahead of you, as well as having some problems telling just how far away an obstacle really is.

Now on to the bugs….there are a lot of them, I’m not gonna lie.  I believe the developers thought “Well, since we have a deadline and need to be out for the Summer Uprising, people will forgive us for having bugs!” which is complete, utter bullshit; I don’t care if you have a deadline, bugs are bugs.  Essentially the game just need 2-3 weeks of extra polish, there are many occasions of me falling through the floor, hitting something I didn’t actually hit, not hitting something I should have, having Check Points which always lead me straight to death, and etc. I’m not going to list them all, but just know that there are a lot of bugs, and you will die from bugs many times as you play through.

So overall the game is a good looking bug nest, littered with bad design choices and problems, the concept is good, and if you can get past all the bugs you will still have a great time in an awesome atmosphere, but the lack of polish stops me from recommending this game to everyone, if you haven’t played Mirror’s Edge yet, just go play that, it’s much better.