- Platforms: Xbox 360
- Publisher: Microsoft
- Developer: Bungie
- Genre: Shooter
- Release Date: Sept 14, 2010
- ESRB: M - Mature
PROS
- The best story of any Halo game
- New weapons all feel like they are useful
- Beautiful to look at
- Incredible soundtrack
- Multiplayer will pull you away from MW2
- Forge mode is improved
- Space Combat
CONS
- Never ever let your AI partners drive
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It’s every game developers dream to have a successful franchise. Making something that you can sustain for years to come, many developers would kill to have something like the Halo franchise. Back in 2001 when Bungie released “Halo: Combat Evolved” people’s heads were asploded by what had happened. Someone had made a first person shooter that worked on consoles. No mouse and keyboard required a revolution at the time; Bungie brought FPS’s to the controllered gaming masses and crafted one of the most influential games of all time. Each game after that Halo 2, Halo 3, and Halo 3: ODST all added new revolutions that made them stand out. And now they’ve delivered their “swan song” in the form of Halo Reach. The best Halo game of all time.
That’s What Friends Are For
When you first start Reach you get to customize your character. You choose between a male or female Spartan, which is a first for the series, and I’m sure that’s a welcome addition for some who wanted a break from the testosterone-laden characters from games past.
The one point that Reach wants to hammer into your head is that you are part of a team. It makes that very clear when during the first mission “Noble Team’s” (your squadron) leader Carter tells you “We’re a team. That lone wolf stuff behind. Clear?” You’re playing with a squad, and you’ll find out how to work with your fellow Spartans.
I Like Goodies
The beta earlier that was released earlier this year gave people a taste of the new armor abilities. The armor abilities add a lot to the single player, giving you things as simple as a quick sprint, all the way to jetpacks and holograms. The hologram will cast a double of your Spartan “Number 6” to distract enemies giving you a nice chance to hit your enemies from behind (which is especially helpful for the Hunters). The jetpack is self explanatory, the armor lock makes you invincible for a few seconds but leaves you vulnerable for a few seconds after its down, and the drop shield borrows from the bubble shield of “Halo 3” but also recharges your health. Aside from those additions this is still the same Halo you know and love, at least as far as controls go. You can choose from up to six button layouts to fit your play preference.
The weapons get a nice upgrade too; the Needler is better than ever before, the Needler Rifle is perhaps the greatest thing I’ve ever used, the DMR replaces the Battle Rife, snipers, lasers, rocket launchers, etc are all par for the course. Vehicles are great as expected, all turrets though, even ones mounted on Warthogs overheat with time ending the endless spray of bullets that previous games had.

Sit Down Young Spartan, I Have A Story To Tell You
I am in the camp that story is very important in gaming, and this is where “Halo Reach” soars high above all the other games in the series. The whole time I was playing Reach I constantly felt the hopelessness of it, playing all the other games you know what happens to the planet Reach and how it all ends up, yet I kept on fighting through feeling like I may be able to change the future. The truly epic and tragic narrative is delivered to you through 10 missions spanning roughly 10-13 hours.
One of the missions that stood out was a mission where you travel into space and engage in space combat. It is absolutely brilliant, this mission could’ve been a simple cutscene but instead gives you a section of game that could (and should) get a spin off game all itself. Other missions will have you planting explosives, recovering intel, holding positions, and other militaristic fare.
There are nice little nods to the other “Halo” games such how the ending dovetails right into the beginning of “Halo: Combat Evolved” and meeting characters from the other games in later missions. It feels like a true fan service and the last mission after the credits is one of the most powerfully emotional moments of a game I’ve ever played.
You Look So Beautiful
The graphical overhaul that Reach received is something to be marveled at, Halo has never looked better, the large-scale battles are all detailed and flow beautifully. Vehicles and weapons are flashy and enjoyable to look at and more details have been added to the game, trumping all those that came before it.
The flashlight has been abandoned in favor of Night Vision goggles, which are activated using the D-Pad. Creature’s native to Reach such as rats, emus, and giant sloths will litter the landscapes. You’ll gain partnership from not only fellow Spartans but from marines as well, they unfortunately don’t tend to live as long and you will feel terrible and at fault every time they die. The game doesn’t stop because these guys die but you then have to go on without the added help. And you will need it.
Even Better With Friends
Let’s be honest a lot of people who buy Reach are never going to touch the campaign. For a lot of people Halo is all about the multiplayer, and as foolish as I think that may be I can’t say that they’d be disappointed. Bungie took the “if it ain’t broke don’t fix it” approach but instead made it “if it ain’t broke give them even more of what they love”.
Multiplayer is absolutely massive there are 12 multiplayer game modes and 18 variations on those. Three playlists, and a staggering 13 multiplayer maps and eight FireFight maps, as well as having even more you can download through file sharing.
Everything has been improved ten fold, Forge mode in Reach blows Halo 3’s out of the water, offering more ways to customize, letting you adjust gravity, make objects float (an absolute hassle in the last game), block of sections of map etc, I have a feeling that there will be some really cool maps to come out of Forge World. FireFight is now more tweakable and has more parameters, oh and matchmaking, that took way to long to get.
We all like customization, this is just human nature, we all like upgrading, we all like showing off. Reach makes sure this is taken care of with their armory new helmets, shoulderpads, FireFight voices, visor colors you name it. As someone who loves another widely popular online FPS Modern Warfare 2 and has a similar system of multiplayer upgrading I vastly prefer Halo’s. In MW2 when you improve in multiplayer you get better weapons, this is cool yes but some people are a lot better, they will get better weapons before you, and they will use this to make life difficult for you. In Reach it’s all purely cosmetic, you still want to play better to get the cooler looking stuff, but you’re never placed at a disadvantage.
So how do you get these upgrades, you buy them via credits. How do you earn credits, a better question is how don’t you earn credits. You will get them for everything, playing the single player campaign, playing FireFight, playing Multiplayer, creating Forge maps, create a single player game with yourself, it’s near impossible to not be getting rewarded.
Is There Anything Wrong Here
Very little, I mean very little, the only real thing I can hold against this game is that while your AI teammates are invaluable in shootouts they are the most frustrating thing ever when behind the wheel. I’m serious it’s that bad, if they’re driving in a straight line you’ll have no problems but throw a rock or turn in the road and you’ll be flipping over like nobodies business. This is only a issue mainly because when you have a vehicle you’ll want to be on the turret. But fix that by playing through the campaign with some friends.
This is truly one of the greatest games ever made, Bungie could’ve ended their run on this series by pushing out Halo 3 with some updated graphics and a new weapon and it would’ve made millions. They decided though to go out with a bang, they completely changed what the Halo series could be and left some pretty big shoes to fill. This is one of the greatest games of our generation and will keep calling people back for years to come. Good luck with future endeavors Bungie if what you come up with next is half as good as this game we’re in for a real treat.
