Your First Look at Resistance 3 Multiplayer


Insomniac Games, the developer behind Resistance and the Ratchet & Clank games have showcased how multiplayer is gonna play this time around in their next installment of the Resistance franchise.
We still get the normal thing: Humans Vs. Chimera, but the biggest change is the amount of players in a match. It's been downsized to only 16 players now; 8 vs. 8. Not that I'm complaining, but others may. I played the original Resistance online and sure, it was a massive "frag fest" but this may be good for a certain audience who doesn't want a major craze like the previous games.
Joystiq and G4TV have gotten their hands-on impressions from GDC and Joystiq tried out the "passive and active" abilities that players are able to use in-game.
This is what Joystiq has to say:
Insomniac revealed -- and we tried -- some active and passive multiplayer abilities, the former represented by health/ammo drops and an electrified shield; the latter are always-active "stat buffs," such as making yourself more accurate when shooting while running. The final element we saw was the Berserk, which is rewarded for kill streaks and made our Chimeran character temporarily invisible.
G4TV also has the liking of how the control scheme feels just about right:
"The longer I played, the more I realized that the only thing surpassing the stellar visuals and presentation elements were the tightness and satisfaction of the controls. The weapons also pack serious and unique punches, and you can customize your loadout (or pick one of the four preset loadouts) to fit your play style. Helping with this are the new active and passive abilities."
As much as I think that multiplayer isn't what I think SHOULD be included in every game, Insomniac always has a unique take on multiplayer modes, so check it out and keep this on your radar!
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