
The WoW Clone
Okay, this one may be a bit unfair, but clearly a lot of games are simply World of Warcraft clones trying to dig into their success. Now games like these aren’t always bad, but they tend to fail in the market due to WoW simply being better. The problem is that too many “WoW Clones” are being created because suits look at WoW’s success and want to try and replicate it, which doesn’t work because why replicate something that’s perfectly fine the way it is? In my opinion, though correct me in the comments if I’m wrong, near no fantasy game has actually been better than WoW, now I’m not simply talking about “better” from a gameplay standpoint, but in general. World of Warcraft has a very large community, it has a very expansive world, it is known by nearly everyone, the combat is solid, and it is overall a great game (though don’t take me wrong, I don’t play it) it really is hard to actually be better than WoW, unless you “Change The Game” in the words of Castor from Tron: Legacy.
Sandbox MMOs
When I say sandbox, I don’t mean how World of Warcraft gives you many options on what to do, where to play and etc. I actually mean quite the opposite. I mean MMOs that truly give the play control over not only what to do, but the whole world. My first example is Eve Online (and MMO I have recently started playing again) because Eve takes the term “Sandbox” to a whole new level. Eve truly lets you play the game how you want, while still advancing through the game. Due to it not having any form of XP and it being based solely on your skills and money, you can advance in tons of ways, Mining, Trading, Pirating, Exploring, Corporation PvP, and etc. All of these lead to the simple goal of wealth, though they are different paths which require you to play different, and think different. You need a business mind to take a business approach to the game. Why these games are better than other MMOs such as WoW, is because players can play how they wish, and sculpt the world, it is a great example of a realistic MMO. Though the downside is that it can take longer to advance and start having a lot of fun than, say WoW.
My next example is a game currently in open beta, Dawntide. Dawntide is a very interesting MMO, in that it still has grind and slower combat such as WoW, but it is also a sandbox, in which players actually build towns and settlements within the game world. This game is also realistic, in that you build your own settlements out of materials you have to farm, and when you step outside of safe town zones, it’s open PvP, which I didn’t find that bad, it wasn’t abused when I played, and I actually only died after I was feeling greedy and killed someone else to loot them. The downside to this kind of game is it can take a lot of time due to grinding for materials and etc.
Combat Focused MMOs
These MMOs are games that focus more on the combat aspect of the game than narrative. A good example of this type is Vindictus. It does have some story to it, but it focuses much more on its fast paced, action packed gameplay. The clear plus to games like this is that combat is usually simply more fun than that of turn based and slow combat MMOs. Though these are hindered by lack of narrative and repetitive enemies. Another example of these types are Tera Online, which isn’t out yet but from what I see has good, fast paced combat and good narrative, though only time will tell.
“Cute” MMOs
Now when I say cute, I don’t mean Toontown or My Little Pony Online cute (though I guess they would fall into this category…) I mean it more as a general term for MMOs that don’t take themselves as seriously and/or aren’t like most MMOs weather that be graphics or something else. For this I am using the example of Maple Story. The game is like traditional MMOs in that it has leveling up, skill trees, quests, and etc. But it is different in how the game is a 2D platformer that also plays in more of a hack-n-slash form aswell, while still having skill trees, an open world, end game, and etc. The plus with games like Maple Story, is that they tend to have a unique charm which can’t be found in other MMOs, and I also tend to find them more fun, because I am not a fan of the type of combat found in WoW.
Wanna Be MMOs
Now this is a gray area, in that a “Massively Multiplay Game” can mean many different things, but I’m pretty sure it doesn’t classify Global Agenda. Global Agenda is a fun shooter that, at first, was supposed to be a great futuristic shooter with MMO elements. The problem is that as the game progressed, they tried to make it more of an MMO by adding an open world, but ultimately they hindered their game because it never was an MMO and they should have been working on other content, and still they update that god forsaken open zone. Before that, it was called an MMO due to its persistent battle system, in that it was essentially guilds on a hex board capturing territories and trying to produce a lot of stuff, and the game still has this feature, but it is underused and too repetitive to enjoy for too long. Before the game was released, the persistent zones actually looked good, but what they promised wasn’t there, and now it is a repetitive form of PvP like the rest of the game, it tried to be an MMO, but failed. But the problem is that it still tried to be an MMO, which isn’t good for them in the long run, since they will keep expanding on the wrong things.
Social MMOS
This is the last type of MMO I’m going to be talking about, and that is social MMOs such as Habbo Hotel, and even Gaia Online. What a lot of people don’t understand, is that games like these are still MMOs, the term “game” no long refers to something with combat or a certain goal, but just a way to have fun. MMOs like these allow people to have a more enjoyable social network experience, usually with people they don’t know in real life. Sometime it can be fun to hang around in a fake world and just talk and screw around, and it’s also great from a business standpoint if it’s free with micro transaction items, since people who play them regularly will probably have a “Need for Power” which in this case would be micro transaction items, and they’ll keep coming back. So as long as a social MMO has a good community, it is sound on the business end.