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Entries in Indie (2)

Friday
May132011

Variety Friday: Innovation Isn't Gone

Innovation is a word that gets thrown around all the time in many different contexts.  That main thing I hear is that there isn’t enough innovation in the gaming industry.  Now first, innovation doesn’t necessarily mean a completely new game like a game where you shoot small projectiles which turn whatever you hit into your evil minions,  and to, in return, have great “environment interactive gameplay”.  It can be as simple as using two different concepts together, or just doing something generic differently.

Now a good example of innovation just in the past week is Brink.  Yes, it didn’t get the best reviews, but some people did still like it, but I’m not talking about gameplay, just innovation.  Brink combined class-based shooter elements along with parkour and an interesting new objective system.  With shooters being very bland this year (with a few exceptions of course like Crysis 2) it is nice to see something different, having more “freedom of movement” in a shooter is a great way to mix it up.  But what Brink got right is that they didn’t focus entirely on their parkour, instead they just used it as a supporting element within the game and made it optional and up to the player of when/if to use it. 

It also had the objective system which worked so-so.  What it did do was not only having different objectives to focus on, but also make each class feel more “differing” due to objectives being class specific.  Yes, they may have put too much focus on the sub-objectives but it was still a nice idea.  What I believe would have been better is completely different ways to win the game and having different options for each class, while also having certain sub-objectives to give your team a distinct advantage.

For example say there are three classes; a soldier, a recon, and an engineer (which doubles as a medic).  To help complete the mission the soldier could rig an important building to explode, but perhaps have it so that you needed “money” for charges such as Homefront so you couldn’t always place them.  Then they could have sub-objectives of destroying enemy generators or turrets.  Recons could be working towards sneaking into the enemy complexes and hacking the building’s mainframes, because the building wasn’t destroyed the new building could provide some kind of production bonus, but also allow the enemies to capture it back.  Their sub-objectives could involve hijacking enemy vehicles or using strategic EMP attacks.

While engineers could work on driving vehicles and coordinating a bombardment attack on a key enemy structure which would take longer but ultimately get the job done.  While having sub-objectives such as repairing deployed buildings/platforms and advancing the frontlines with tech.  What this all points to is an objective based system in which everyone is valuable to the team due to having important and game changing side objectives and the ability to advance the game as any class.

But Brink was just one example of innovation in the current gaming market.  There was also Crysis 2, a game based around not just shooting, but options.  It allowed you to choose how to complete the objectives, sure it wasn’t that broad but it still worked along with the visor giving “tactical advice”.  As mentioned in last Variety Friday there are also a lot of indie games showing great innovation!  And then you can’t forget Portal 2, the sequel to one of the most innovative games to come out of a large name for a while, sure it wasn’t long but it was a puzzle game and a FPS, while also delivering narrative in a way not done before, and Portal 2 didn’t disappoint, doing the same things as its older brother.  But even some smaller games which weren’t as well publicly received and still had problems provided entertainment and innovation such as Hydrophobia, a game which focuses on using your environment to kill enemies, your environment and water.  This also showcases innovation on a technically standpoint, because this game had some of the best and most realistic water I have seen from a video game, and again it was used in gameplay to compliment the rest of the game.

So what I am getting at is that people need to stop using “Innovation”, or lack of it, as an excuse to blame all their problems and dislikes on the industry and the developers.  Sure this may be relevant in some cases such as Call of Duty, but the industry is still blooming with innovation, you just need to know where to look! 

Besides, if you really have a craving for innovation, you can always check out some older games which still show innovation not seen in this current industry, such as the original Deus Ex and Knights of the Old Republic.  As the industry take more risks (such as Brink) and learn from their mistakes, there will be much more innovation in the coming years, which in the end will be good for the Industry and the gamers.

Friday
May062011

Variety Friday: An Indie Game PSA

“Indie Games” means a different thing to everyone.  To some it means those crappy wanna be games, others, those small games which aren’t much more than 2D Platform and zombie games.  Then there are those that actually understand that Indie Games are games generally created on a low budget and created by a small studio/group of people.  There isn’t really a set line between Indie and full on Commercial games, but they are usually easy to spot because they weren’t created by a big studio or a large known publisher. 

What people usually don’t understand is that Indie Games play a very large part in the larger picture of gaming.  Usually the best place to find innovation in the gaming industry is indie games, and innovation is one of the major factors that moves the industry forward.  I’m not saying innovation can’t come from publishers (one example being Portal) but that you can generally find a lot more innovation from indie titles.  One of the biggest pluses for indie developers is that they usually aren’t under the pressure of deadlines or budgets, so they can work at their pace and make good games and not have to worry about the profits as much.

Also, simply, a lot of good indie games come out which can bring hours of enjoyment.  There are a few main factors for why this is; one of which being their relatively low price.  Indie games generally range from Free to $20 max.  So whether you’re gaming on a budget or are just looking for some cheap fun, indie games really are the perfect fix.  This may sound contradictory, but in some ways indie games are more polished/complete than AAA titles.  Yes the commercial titles have the large amount of testing under their belt, but Indies don’t work on strict time tables.  So while they may be slightly more buggy, they usually don’t suffer from what most games do, which is feeling like the game was rushed and isn’t finished.  The other plus is that indie devs can focus more on the gameplay aspects and if something doesn’t work, change it.

Another thing about indie development is that they can be on nearly any platform.  Such as flash, as just about all flash games are technically small indie games.  Others include the 360 (with their Indie Games Marketplace) iPhone, Android, and PC with the numerous engines available even for free (such as Unity and Source SDK) along with the multiple development platforms that accept indie games from Steam to even OnLive, just to name a few.

Right, well since it hasn’t been apparent yet, the point of this Variety Friday is to inform you that you should support indie games.  Even if you’re a COD fanboy, the magic about indie games is that there are games that can appeal to almost anyone.  From the puzzle lovers, to the story based game lovers, to the shooter/zombie lovers there is something for you on many platforms.  Though, why specifically you should support them, is for the reasons I listed above.  They really do bring great innovation to the industry and are probably going to end up playing an even larger role in the industries future.

How do you support indie games you ask?  Well it is actually quite simple.  Go checkout Steam, the Xbox marketplace, the app store, or whatever your preferred form of distribution is, and just look at some indie games, and find a few that seem like they’ll interest you and play them.  Next, try to keep track of the indie trends and watch for some new releases and just try to be a little involved, it would make the industry better for everyone.

Now, some of my favorite indie games.

PC

 

  • AaaAaaaAAaa: A Reckless Disregard for Gravity
  • Trine
  • Braid

 

Flash

 

  • One Chance
  • Today I Die
  • Loved

 

Xbox Live Indies

 

  • Solar
  • Kaleidoscope
  • Abadddon
  • Breeze

 

Xbox Live Arcade

 

  • Monday Night Combat
  • Super Meat Boy

 

Enjoy!